Starcraft II: Art Director Interview
Posted by sc2reactor on 27th April , 2008If the art in Starcraft II looks gritty and dark to you, that’s because it is.
If the art in Starcraft II looks gritty and dark to you, that’s because it is.
Interview by gametrailers.com with Chris Sigaty - Lead producer at Blizzard Entertainment. Making sure this sequel lives up to the standards and expectations set by the first game is a huge priority…
ScreenCraft: This batch’s screenshot is to show the significant size increase of the Baneling since the original Protoss announcement gameplay trailer. The size increase is to allow the possibility of focus firing on incoming Banelings with additional micromanagement.
Feel free to discuss the evolution of the Baneling in our Monthly Discussion Topic at:
http://www.battle.net/forums/thread.aspx?fn=sc2-general-eu&t=463
Baneling Invasion

An army of Banelings invade a developing rival Zerg base.
1. Do Protoss Immortals get killed when a Nuke explodes next to them(seeing as the Hardened Shield blocks all high profile attacks and that a Nuke is definitely a high profile attack)? (Battle.net) Eragon320
In term of units, the only units that will be able to survive a Nuke will be the Protoss Mothership and Immortals upgraded with Hardened Shields. An upgraded Immortal will take Keep on reading »
Despite seeing all three factions, there are still many changes being made to all factions which continue to finesse the gameplay of StarCraft II.
Furthermore, if you are reading this batch, and love StarCraft, show everyone! For the “I <3 SC” event, we’ve been getting tons of fun entries of StarCraft lovers in their classrooms, playing the game, posing at famous landmarks, and many unique digitally edited entries!
What does StarCraft mean to you?
Make sure you are represented in this wall of fans that will be engraved in Blizzard history. It is very simple to participate- Take a picture and join us!
http://blizzard.com/us/inblizz/contests/ilovesc/
For newcomers, if you want a quick rundown on the story leading into StarCraft II- we have it here in a nutshell:
http://www.starcraft2.com/features/storysofar.xml
http://www.starcraft2.com/features/storysofar2.xml
Chat with the Devs: The Dev team has been working hard to find the best defense mechanic that works for the Zerg. The latest builds have brought back Sunken and Spore Colonies, with a new twist. Sunken and Spore Colonies can now uproot and crawl to a more advantageous position. Incidentally, Protoss Phase Cannons no longer have the ability to change positions.
Giving the Zerg mobile defensive structures feels a lot more right as this ability opens up many more aggressive strategies in both Zerg mirrors as well as combined with Overlords generating creep to push these defenses up towards the front lines. Furthermore, there definitely is something about watching defenses crawling around that just seems very Zerg-like. Its worth noting that Zerg defenses while in mobile form have fewer hit points and are more vulnerable to attack.
Gameplay Blog: Over the past few weeks Ive really been practicing up with the Terran faction, as it is probably the one that I am weakest at playing with. After getting beat about three or four times and finally getting my build order up to speed, I realized Terrans actually have a huge advantage in StarCraft II with being able to block off choke points to your base with ease.
Currently, on most maps a Terran player is able to block off their Keep on reading »
So now that all three races are out of the bag, you may have thought you’ve seen it all- nope! The Dev Team is still working very hard to add even more innovation and clever balance affecting design changes that will indeed polish out the gameplay of StarCraft II that much more.
Also, if you haven’t already, be a part of StarCraft history by participating in our “I <3 SC” event! Your picture will be added to a wall of StarCraft fans! It is fast and easy to join up! Info here: http://blizzard.com/us/inblizz/contests/ilovesc/
Chat with the Devs: As of recent, the Dev Team has added a new ability to the Protoss Carrier that will give it a little more Umph! versus Zerg Corruptor attacks or Viking raids. In the past, the Carrier simply had a large swarm of Interceptor fighters which you had to build from scratch. Carriers now come built with 4 Interceptors already loaded (which is also the max number of Interceptors currently). They also have the new ability to have Escorts built for a temporary power boost to focus fire. Strike Fighter Escorts cost resources to build and last only 45 seconds, but add a decent amount of firepower to a Carriers attack. A Carrier can have a maximum of 4 Escorts. Escorts are given attack orders to focus-fire on whatever the Carrier is attacking and they can be destroyed independently of the Carrier or each other. The cost for these Escorts will be significant enough to where players will not want to just have the max number all of the time, as that would bleed your economy needlessly. Thus, players will have to pick and choose their battles in where they want the full force of the Protoss fleet present.
As always, feel free to give the Devs and I a w00t if you are enjoying the batches.
—StarCraft II Q&A - Batch 34—
1. An important aspect of any RTS game is for all races to have a way to siege fortified island positions, do the Protoss and Terrans [[and Zerg]] have a unit that is capable of doing so? (sclegacy.com)
All factions will have units capable of attacking from a longer range. Zerg have the Swarm Guardian, Terrans have the Battlecruisers Yamato Cannon, and the Protoss have Keep on reading »