StarCraft II Q&A - Batch 38

Posted by sc2reactor on 19th May , 2008

We have a traditional Q&A Batch this time around, in which we were able to add in additional questions from the community! There are still several art changes which prevent new screenshots from being shown, but once we get them out, they will be worth the wait! The development team has also been experimenting with many upgrades for all sides, which we’ll also be updating the community on as testing progresses.

StarCraft II Q&A Batch 38

1. If the Roach is hit by any spell like “plague” or “psi storm,” something that reduces hit points per second, will this be negated by its HP regeneration, or result in fewer hit points gained per second for the duration of the spell? (sclegacy.com)

To clarify, a Roach regenerates at a set rate and Psi Storm does a set amount of damage at intervals in the area of effect. Put that Roach under a Psi Storm in the current build for the full duration and the Roach will have approximately 50% of its original health after the Psi Storm is over. With a new upgrade ability at the Hive which allows the Roach to have an even more increased regeneration rate, the Roach will emerge from a full duration of Psi Storm at approximately 80% of its original health.

2. Will Starcraft 2’s heroes showcase new models for each hero, or will SCII follow in SC:BW’s footsteps, leaving heros as normal units with improved stats? (starcraft.org)

StarCraft II Heroes will have Keep on reading »

Blizzcon 2008: Announced for October

Posted by sc2reactor on 12th May , 2008

Blizzard announced the first details about Blizzcon 2008.

WHEN: October 10 and 11 2008
WHERE: Anaheim Convention Center in Anaheim, California
HOW MUCH: $100 per person

FAQs: They annouced that the event will expand from 2 convention halls to 3. They will include both competitive and casual tournaments, as well as areas and activities devoted to licensed products such as the World of Warcraft Trading Card Game. There will be costume, machinima and character sound-alike contests, as well as commemorative merchandise based on the Blizzard Entertainment franchises (World of Warcraft, Diablo, Starcraft) and a silent auction.

So what about Starcraft II…? Keep on reading »

StarCraft II Q&A - Batch 37

Posted by sc2reactor on 8th May , 2008

Sorry for the delay on this one, but I had prepared it and instead of publishing it, I actually just saved it :( So here it is almost 2 weeks late at the same time as the Batch 38…

Chat with Devs: One of the latest changes the Devs are trying for the Nomad is replacing their previous stationary Mine Drone with Spider Mines. The Spider Mines behave the same as Spider Mines from the original StarCraft. It now also does 50 damage plus 50 additional damage towards armored units. Instead of only having 3 Spider Mines, the Nomad will be able to plant Spider Mines with the cost of 15 energy. These Mines will definitely prove quite formidable against mass Tier 1 units such as Zerglings and charging Zealots.

As always, feel free to give the Devs and I a w00t if you are enjoying the batches.

StarCraft II Q&A Batch 37

1. Can the Ghost snipe casting (energy based) units in the fog of war using its passive sensing ability? (Battle.net) crazy_dave

While the Ghost will not be able to snipe casters in the fog of war, their current range to detect casters(units with energy) is 30, giving you plenty of time to prepare for incoming threats.

2. Could you tell us more details about the Reapers’ mines mechanics? Are they visible for the enemy? Can they be defused, or should simply be destroyed? Do they deal damage to friendly units and to each other? If so, does the explosion of one mine cause the detonation of its neighbors, or they just die, without dealing damage? (Battle.net) Elsoron

Yes, the Reapers mines will be Keep on reading »

Starcraft II: Zerg Evolution Interview

Posted by sc2reactor on 30th April , 2008

We burned a path of annihilation across the stars…

Starcraft II: Comparison Interview

Posted by sc2reactor on 28th April , 2008

Check out the differences between Starcraft II and Warcraft III, and find out why the game goes away from a lot of the Warcraft mechanics that had been added in.