Karune Answers 8 Questions

Posted by sc2reactor on 3rd June , 2008

Karune answered some interesting questions at starcraftcz.com

Our fansite had a oportunity to ask Karune some questions. We have selected 20 questions from our Ask Karune thread and Karune has answered 8 of them. Here are his reactions:

1) How many units can Nydus Worm and Phase Prism transport (does it depend to number of units or population)? Is it possible to load Zerg defensive buildings to Nydus Worm? That means loading Sunken Colony to Nydus Worm, burrowing and getting into enemy Zerg base, unloading and taking roots in enemy creep.

The Nydus will be able to transport as many as can be selectable (which is currently 255). Phase Prisms will be able to transport the same amount of units as Keep on reading »

StarCraft II Q&A - Batch 39: Map Maker Series

Posted by sc2reactor on 28th May , 2008

As development for StarCraft II moves forward, so is the Map Editor for StarCraft II. We have no doubt that there will be countless awesome mods created for StarCraft II, so we want to make sure your Map Editor questions are definitely not left out of the Q&As. Keep the questions pouring in!

Also, in Batch 38, it was mentioned that Sunken and Spore colonies could move and plant off of Creep while also taking damage when not on Creep. To update, Zerg defenses will not be able to plant off of Creep.

Chat with Devs: Batch 39 focuses on the development of StarCraft IIs Map Editor and I got a chance to chat with our Map Editor Designer, Brett Wood. Brett was able to answer quite a few of our community map editors below. Furthermore, he wanted to also add that the StarCraft II Map Editor will improve upon the World Editor from Warcraft III in every way, with several new features such as having all abilities in the game being data driven. Brett Wood elaborates here on what it means for all data in the game to be data driven:

[Brett Wood] Lets say you have a cool idea for an implosion type of ability that will rapidly shrink down a targeting unit, then cause an energy shockwave that damages all nearby units within a certain area. Since there is no standard ability with a shrink-down effect, in Warcraft III youd have to resort to some fancy trigger work to achieve this effect. In StarCraft II, this kind of effect can be set up completely in the data files, and you could make the entire ability without having to use any triggers or scripting at all. Generally speaking, setting up abilities and effects will be easier through data customization than using triggers, although there will definitely be a learning curve there as well.

As always, feel free to give the Dev Team and I a w00t if you are enjoying the Q&As!

StarCraft II Q&A Batch 39: Map Maker Series

1) Will the new map editor support placing of traps, doors, and other things commonly referred to as doodads in unorthodox situations? (ie doors, auto guns, wall traps in a jungle map)

Yes, any object defined in the data files can be placed on the map, regardless Keep on reading »

Starcraft II official site updates

Posted by sc2reactor on 23rd May , 2008

Well it looks like Blizzard has now acknowledge that the Baneling is an official unit because it now has it’s own page on the official site. I have added the unit to our official list and entered it’s full description.

Blizzard has also added 4 new pieces of artwork on the official Starcraft II site as well as 7 new screenshots.

Enjoy! :D

Blizzard Denies Rumored StarCraft 2 System Specs

Posted by sc2reactor on 22nd May , 2008

Few hours ago I posted the specs that Spanish gaming magazine Micromania had published about Starcraft II. Well looks like Blizzard has denied the leak of the PC requirements now floating around the internet.

A Blizzard representative told IGN, “Blizzard has not released final, official system requirements for StarCraft II. The numbers you’re seeing are a result of independent speculation from a Spanish game magazine.”

So it looks like either Blizzard knows those specs are real and don’t want them to be known at this moment or they are not real at all which probably aren’t considering the fact that Blizzard games usually run on much lower specs as I stated in my earlier post.

Looks like we’ll have to wait for the official specs to know exactly what we will need to run the next Starcraft game.

Starcraft II system specs - real or not?

Posted by sc2reactor on 22nd May , 2008

Spanish gaming magazine Micromania posted leaked system specs for StarCraft 2. But are these specs real or not???

Considering that Blizzard has been known to release games that will work on minimal hardware requirements and probably even pride themselves to that fact, the specs that Micromania posted seem a little high for a Blizzard game.

So here are the specs that they posted…

Minimum Requirements:

GFX: GeForce 7/8 Series or Radeon 1000/2000 with 25Mb RAM
CPU: Pentium 4
RAM: 1Gb
Internet: ADSL 1 MBit

Recommend Requirements: Keep on reading »