Archive for the 'Zerg' Category

StarCraft II Q&A - Batch 42

Posted by sc2reactor on 27th July , 2008

—StarCraft II Q&A Batch 42—
1. What was the main reasoning to shifting the Hydralisk backwards one technology level? How does this affect the Zerg early-game, especially since the Zerg will have absolutely no anti-air units before the Hydralisks? (gamereplays.org)
Actually, the Hydralisk has been brought back down to Tier 1.5, giving Zerg early anti-air capabilities [...]

StarCraft II Q&A - Batch 41

Posted by sc2reactor on 20th July , 2008

Chat with Devs: Since the Worldwide Invitational in Paris, the topic of the new Vespene Gas mechanic has come up a lot across many different fansites and message boards. Thus far, this is one of the biggest changes which will affect the macro management of bases in StarCraft II. To shed some more light on [...]

StarCraft II Q&A - Batch 40

Posted by sc2reactor on 11th June , 2008

This week we have launched the 3rd episode of BlizzCast, featuring an interview with the Lead Designer of StarCraft II about the Evolution of the Zerg from the original StarCraft to StarCraft II.
Also, I’ve been curious - would you guys prefer having these Q&A Batches (multiple answered and added into a consolidated release) or [...]

Blizzcast #3

Posted by sc2reactor on 5th June , 2008

Episode 3 of BlizzCast is now available on Blizzard’s website.
For those of you that are not familiar with BlizzCast, it’s a PodCast realted to everything Blizzard. This is the third PodCast and a lot of info about StarCraft 2 is included in this edition.
Here are direct links to each episode for those that did [...]

Karune Answers 8 Questions

Posted by sc2reactor on 3rd June , 2008

Karune answered some interesting questions at starcraftcz.com
Our fansite had a oportunity to ask Karune some questions. We have selected 20 questions from our Ask Karune thread and Karune has answered 8 of them. Here are his reactions:
1) How many units can Nydus Worm and Phase Prism transport (does it depend to number of units or [...]