Archive for the 'Maps' Category
Posted by sc2reactor on 27th July , 2008
—StarCraft II Q&A Batch 42—
1. What was the main reasoning to shifting the Hydralisk backwards one technology level? How does this affect the Zerg early-game, especially since the Zerg will have absolutely no anti-air units before the Hydralisks? (gamereplays.org)
Actually, the Hydralisk has been brought back down to Tier 1.5, giving Zerg early anti-air capabilities [...]
Posted in Map Editor, Maps, Q&A, Terran, Units, Zerg | No Comments »
Posted by sc2reactor on 19th May , 2008
We have a traditional Q&A Batch this time around, in which we were able to add in additional questions from the community! There are still several art changes which prevent new screenshots from being shown, but once we get them out, they will be worth the wait! The development team has also been experimenting [...]
Posted in Gameplay, Heroes, Map Editor, Maps, Protoss, Q&A, Terran, Units, Zerg | No Comments »
Posted by sc2reactor on 8th May , 2008
Sorry for the delay on this one, but I had prepared it and instead of publishing it, I actually just saved it So here it is almost 2 weeks late at the same time as the Batch 38…
Chat with Devs: One of the latest changes the Devs are trying for the Nomad is [...]
Posted in Gameplay, Maps, Protoss, Q&A, Terran, Units | No Comments »
Posted by sc2reactor on 25th February , 2008
Chat with Devs: Brett Woods is back with us to answer our community map making questions. We cant stress enough that StarCraft II is going to have immense potential in the UMS (User Map Settings) area, where we hope to seriously empower the community with the tools you need, to create some awesome gaming additions [...]
Posted in Map Editor, Maps, Q&A | No Comments »
Posted by sc2reactor on 5th February , 2008
We’re back to tie up some loose ends about the Nullifier from our last batch, as well as some more focus on gameplay design, to fuel our discussion on the forums (especially to those who are already anxiously creating their build orders- don’t lie, I know you are out there )
Chat with Devs: This [...]
Posted in Gameplay, Maps, News, Protoss, Q&A, Units | No Comments »