Archive for the 'Map Editor' Category
Posted by sc2reactor on 27th July , 2008
—StarCraft II Q&A Batch 42—
1. What was the main reasoning to shifting the Hydralisk backwards one technology level? How does this affect the Zerg early-game, especially since the Zerg will have absolutely no anti-air units before the Hydralisks? (gamereplays.org)
Actually, the Hydralisk has been brought back down to Tier 1.5, giving Zerg early anti-air capabilities [...]
Posted in Map Editor, Maps, Q&A, Terran, Units, Zerg | No Comments »
Posted by sc2reactor on 11th June , 2008
This week we have launched the 3rd episode of BlizzCast, featuring an interview with the Lead Designer of StarCraft II about the Evolution of the Zerg from the original StarCraft to StarCraft II.
Also, I’ve been curious - would you guys prefer having these Q&A Batches (multiple answered and added into a consolidated release) or [...]
Posted in Gameplay, Map Editor, Q&A, Terran, Units, Zerg | No Comments »
Posted by sc2reactor on 28th May , 2008
As development for StarCraft II moves forward, so is the Map Editor for StarCraft II. We have no doubt that there will be countless awesome mods created for StarCraft II, so we want to make sure your Map Editor questions are definitely not left out of the Q&As. Keep the questions pouring in!
Also, in [...]
Posted in Gameplay, Map Editor, News, Q&A, Units, Zerg | No Comments »
Posted by sc2reactor on 19th May , 2008
We have a traditional Q&A Batch this time around, in which we were able to add in additional questions from the community! There are still several art changes which prevent new screenshots from being shown, but once we get them out, they will be worth the wait! The development team has also been experimenting [...]
Posted in Gameplay, Heroes, Map Editor, Maps, Protoss, Q&A, Terran, Units, Zerg | No Comments »
Posted by sc2reactor on 25th February , 2008
Chat with Devs: Brett Woods is back with us to answer our community map making questions. We cant stress enough that StarCraft II is going to have immense potential in the UMS (User Map Settings) area, where we hope to seriously empower the community with the tools you need, to create some awesome gaming additions [...]
Posted in Map Editor, Maps, Q&A | No Comments »